User:BoomingBones/毁灭战士 (2016年游戏)

毁灭战士
  • Doom
类型第一人称射击游戏
平台
开发商id Software[a]
发行商贝塞斯达软件
总监
制作人提默西·贝尔
编剧亚当·加斯科因
程序比利·伊桑·汗
音乐米克·戈登英语Mick Gordon (composer)
系列毁灭战士系列
引擎id Tech 6英语id Tech 6
模式单人游戏多人游戏
发行日
  • WindowsPS4Xbox One
  • 2016年5月13日
  • Nintendo Switch
  • 2017年11月10日

Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. It was released worldwide on Microsoft Windows, PlayStation 4 and Xbox One in May 2016, and is powered by id Tech 6. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017. A reboot of the Doom franchise, it is the fourth title in the main series and the first major installment since Doom 3 in 2004.

Doom是由id Software开发并由Bethesda Softworks出版的第一人称射击游戏。 它于2016年5月在全球微软Windows,PlayStation 4和Xbox One上发布,由id Tech 6提供支持.Nintendo Switch的端口与Panic Button共同开发,并于2017年11月发布。[1] 重新启动Doom特许经营权,它是主要系列中的第四个冠军,也是自2004年Doom 3以来的第一个重要部分。

毁灭战士(英语:Doom,遊戲標準字設計為DOOM是一款第一人称射击游戏,由id Software进行开发,贝塞斯达软件负责发行。游戏使用id Tech 6英语id Tech 6引擎,于2016年5月在Microsoft WindowsPlayStation 4Xbox One上同步发行。Nintendo Switch平台由Panic Button英语Panic Button (company)负责移植,并于2017年11月发布。[1]该游戏是毁灭战士系列的重启作和第四部正统续作,也是自2004年毁灭战士3以来的第一部系列正作。

Doom was announced as "Doom 4" in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011, and revealed as simply "Doom" in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game Wolfenstein: The New Order, and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.

Doom在2008年被宣布为'Doom 4,并且该版本在2011年重新开始游戏之前经历了不同构建和设计的广泛开发周期,并且显示为Doom 。在2014年。它已经预订了2014年Bethesda游戏'Wolfenstein:新秩序'的客户以及普通大众。 Mick Gordon为游戏创作了音乐,其他音乐由Ben F. Carney,Chris Hite和Chad Mossholder共同创作。

《Doom》在2008年被宣布为《Doom 4》,且该版本在2011年重新设计开发游戏前经历了不同的构建和设计的长期开发周期,并定名为《Doom》。在2014年,它提供给2014年预定了《德军总部:新秩序》的用户和普通玩家。Mick Gordon英语Mick Gordon (composer)为游戏创作了音乐,其他音乐则由Ben F. Carney,Chris Hite和Chad Mossholder共同创作。

Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity[b] and Escalation Studios respectively.

Doom was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same time period. A sequel titled Doom Eternal was announced at E3 2018 for Nintendo Switch, Microsoft Windows, PlayStation 4, Xbox One and Google Stadia and will be released in November 2019.

Gameplay 编辑

Single-player 编辑

According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast".[3] The game allows players to perform movements such as double-jumps and ledge-climbs throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then levels of Hell,[4] as the combat system puts emphasis upon momentum and speed.[5] The approach is known as "push-forward combat" which discourages the players from taking cover behind obstacles or resting to regain health while playing from the "Doom Slayer"'s perspective.[6] Players instead collect health and armor pick-ups by killing enemies. "Glory Kills" is a newly introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown as well as reward the player with extra health.[7]

The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading. Recurring weapons of the series also make a return, including the super shotgun and BFG 9000. The BFG has a very small ammunition capacity, but is extremely powerful. Similarly, the chainsaw returns, but has been reintroduced as a special-use weapon[8] that relies upon fuel, but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player.[9]

Many enemies also return from the original game, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned.[8] Doom's campaign was made to be over 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies.[10][11] The campaign also features 13 maps.[12]

Many of the levels have multiple pathways and open areas, which allow players to explore and find collectibles and secrets throughout the levels. Many of these collectibles can be used as part of Doom's progression system, including weapon mods, rune powers, and Praetor Suit upgrades. Weapon points come from field drones and allow the player to unlock alternate modes of fire for many weapons, such as explosive shots and different rate and output of firepower. Each of the weapons' firing modes can be further upgraded using weapon tokens, but they can only be maxed out by completing a challenge related to that particular firing mode. Runes transport the player to a separate arena to perform a combat challenge that grants different abilities when successfully completed, such as better equipment drops from fallen enemies. Players can also upgrade their "Praetor Suit" by retrieving special tokens from dead marines and using them to improve functionality such as equipment, navigation and resistances.[13] Other pickups include small Doomguy figurines and data files that expand on the characters and story.[14]

Additionally, each of the game's levels contains a hidden lever which opens an area extracted from a classic level in the original Doom or Doom II. Finding each of these areas unlocks them, making them accessible from the game's main menu in a section called Classic Maps.[12]

Multiplayer 编辑

In Doom's multiplayer mode, several modes, such as team deathmatch and its variation "Soul Harvest", as well as Freeze Tag, Warpath (King of the Hill with a moving 'hill'), Domination, and "Clan Arena" (team last man standing with no pickups), exist within the game.[15] Players can also use power-ups and teleporters in a multiplayer match. They can pick up a Demon Rune, one of the power-ups featured, to transform into and fight as a demon. There are four demons available initially in the game, each of which has different abilities: the Revenant, the Baron of Hell, the Mancubus, and the Prowler.[16] At launch, the game featured nine maps.[17]

Players will be granted experience points upon each match. After they have collected sufficient experience points, players can level up, by which new armor, skins, weapons, and power-ups would be unlocked for players to use. Both the player character and weapon can be customized extensively by applying new skins and colors onto them.[18] In addition, players can receive hack modules while playing the game, which are special abilities that can only be used once after they are collected. There are six types of modules. Scout reveals the locations of all enemies to the player for a limited time after respawning, while Vital Signs shows all enemies' health. Retribution allows players to track their last killer by showing their health and location, while Power Seeker guides players to the power weapon pickup in the game. The Resupply Timer, meanwhile, shows the respawn time of the power-up items.[19] Players can also perform taunts in the game's multiplayer.[20]

On July 19, 2017, Update 6.66 was released for Doom's multiplayer. Update 6.66 features a revised progression system, all three DLC bundled into the core game, a new 'rune' system (replacing the Hack Module system) and enhanced kill notifications. Update 6.66 required everyone to reset their level and gave players the option to retain all unlocked items or reset them. Players who played before Update 6.66 and players who obtained the 'Slayer' level received unique medals to show their status.[21]

Level creation tool 编辑

In all of its platforms except the Nintendo Switch, Doom includes a built-in level creation tool called "SnapMap" which allows players to create and edit maps with their own structure and game logic.[22] With SnapMap, players can create maps for different modes, ranging from single-player levels to co-operative or competitive multiplayer maps. When players are building a level, the game will shift to a top-down view. Players can place rooms and hallways to form a level and connect them together. If they are not connected together, the color of the construction pieces changes to notify the player. Players can also use the X-ray camera which temporarily removes all the walls to allow players to view the objects inside. Players can also place enemies into their maps, with the exception of the campaign's bosses. Their artificial intelligence and stats, and the player's own movement speed can also be modified. Players can also add additional particle effects, lighting effects, and other gameplay items, such as health packs and ammo pick-ups.[23] Only in-game assets can be used, and players cannot create or import their own models into the game.[24] Levels can be tested before they are published online.[23]

For players who do not wish to create extensively, the game features an AI conductor which automatically generates enemies.[23] Players will receive "snap points" after they create a level or play a level created by other users. These points can be used to unlock additional cosmetic items.[25] Players can share their completed maps with other players. They can vote on and even modify other players' content and share them while citing the originals' authors.[26]

Plot 编辑

Doom takes place in a research facility on Mars owned by the Union Aerospace Corporation, run by Dr. Samuel Hayden, a UAC scientist whose mind now inhabits an android body after having lost his original to brain cancer. Researchers at the UAC facility have attempted to draw energy from Hell, an alternative dimension inhabited by demons, in order to solve an energy crisis on Earth using the Argent Tower, which siphons energy and allows travel to and from Hell.[27] To supplement their work, Hayden organizes several expeditions into Hell, bringing back captive demons and artifacts for study. Among them is a sarcophagus containing the Doom Slayer (along with his Praetor Suit), who the demons imprisoned after his earlier rampage through Hell.

The facility is overrun by demons after one of Hayden's researchers, Olivia Pierce, makes a pact with them and uses the Tower to open a portal to Hell.[27] In desperation, Hayden releases the Doom Slayer from his sarcophagus to repel the demonic invasion and close the portal. The Doom Slayer recovers his Praetor Suit and fights his way through the overrun facility, making several excursions into Hell and ultimately destroying the Tower over Hayden's objections. He recovers a magical blade, the Crucible, which he uses to destroy the portal's power source. Finally, he confronts Pierce, who transforms into the monstrous Spider Mastermind, and kills her.

Upon the Doom Slayer's return to Mars, Hayden confiscates the Crucible, which he plans to use in his research. Despite all that has happened, he insists that Earth is too desperate for energy to give up. To keep the Doom Slayer from interfering with his plans, Hayden teleports him to an undisclosed location, saying that they will meet again.

Development 编辑

As Doom 4 编辑

File:A screenshot of the canned Doom 4.jpg
A screenshot of the canceled Doom 4, which showcased a more urban environment than its predecessors

John Carmack, co-founder of and then lead developer at id Software, indicated that Doom 4 was in development at QuakeCon on August 3, 2007.[28] It was announced in May 2008.[29] Id Software CEO Todd Hollenshead suggested that like Doom II: Hell on Earth, the game would take place on Earth.[30] Carmack stated that it would feature gameplay more akin to the original Doom games rather than the survival horror gameplay of Doom 3.[31]

In 2008, Carmack claimed that Doom 4 would look "three times better" than Rage even though it was intended to run at 30 frames per second on Xbox 360 and PlayStation 3, rather than the 60 that Rage was targeting.[32] It was planned to run at 60 frames per second on Windows with state-of-the-art hardware.[33] Carmack also stated that the game was running on the id Tech 5 game engine.[32] In 2009, he revealed that the multiplayer component was being developed separately and would run at 60 frames per second.[34] He stated in 2011 that "you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful."[35]

In April 2009, Hollenshead said that Doom 4 was "deep in development". Asked whether Doom 4 would be a sequel, a reboot, or a prequel, his response was "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those."[36] On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id Software and announced that future id games would be published by Bethesda Softworks, including Doom 4.[37] Id Software creative director Tim Willits announced that key releases would be much sooner and that the partnership allowed id Software to have two teams, each having a project in parallel development, for the first time.[38] Carmack added that, once Rage was complete, its development team would move to Doom 4. Doom 4 might also feature dedicated servers unlike Rage.[39]

At the 2011 QuakeCon, Carmack mentioned that the new Doom would be using a new scripting language based on C++ and called it "super-script", a superset of C++ with features such as scheduling and type safety.[39] At the end of 2012, the team decided to make Doom 4 a reboot.[40] In November 2013, Carmack left id Software to commit to his work at Oculus VR.[41]

"Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didn't have a personality."
Tim Willits, QuakeCon 2013[42]

In April 2013, Kotaku published an exposé describing Doom 4 as trapped in "development hell". Citing connections to id, the article claimed that Doom 4 had suffered under mismanagement and that development was completely restarted in 2011. Inside sources described the pre-2011 version – which was to portray the uprising of Hell on Earth – as heavily scripted and cinematic, comparing it to the Call of Duty franchise. The pre-2011 version was criticized as mediocre and the new version as "lame" and a "mess".[43] While Hollenshead initially stated that the Doom 4 team was doing something that fans would be happy with,[44] Id's Willits criticized the game's lack of character in QuakeCon 2013.[42] In July 2015, Marty Stratton criticized Doom 4's lack of personality as id's primary reason to cancel the game, and pointed out its similarities to the Call of Duty franchise and that the game was not the product that id thought people wanted.[45]

In a 2016 video documentary by Noclip, Doom creative director Hugo Martin described the "Hell on Earth" premise as: "It was like Robert Zemeckis. See Contact, like, if this really happened. Now let's be clear: it was awesome. But it was more realistic. It was about the global impact of a Hellish invasion."[46] The creative director of the Doom 4 prototype, Kevin Cloud, said in the same interview, "As far as the upper-level creative direction, that was me driving that. And honestly, again, taking it in a direction I don't think the fans would have enjoyed."[46]

As Doom 编辑

After the game's redesign began, Willits revealed in August 2013 that Doom was still the team's focus.[47] British science fiction writer Graham Joyce was enlisted to write the game's story; after Joyce died in 2014, Adam Gascoine was brought in as a replacement.[48]

A teaser trailer of Doom was presented at Electronic Entertainment Expo 2014[49] and on the QuakeCon and Doom websites.[50] A more expansive trailer was unveiled at QuakeCon 2014 on July 17, wherein a closed presentation was made mainly to silence ongoing rumors of the project being in jeopardy.[51] Id Software executive producer Marty Stratton, the host of the presentation, announced that Doom 4 had been renamed Doom as "it’s an origin game, reimagining everything about the originals".[52] In light of Crytek's financial difficulties, it was announced that Tiago Sousa, head R&D graphics engineer at Crytek, was leaving to join the Doom and id Tech 6 engine team as a lead programmer.[53]

It all kind of gets tossed into a big pot of soup, and you're saying, "Does it feel fun, or does it not feel fun?", and then you make your decisions along those lines, but I think [the progression system]'ll be an important part of Doom, and I think people will be excited about it when they get a sense of what we're doing.
Marty Stratton, Polygon[54]

Bethesda released a teaser trailer to promote gameplay being shown at E3 2015 on June 14, 2015; the trailer depicted the double-barreled shotgun and the Revenant, a monster returning to the game.[55] On June 14, around 15 minutes of gameplay footage were shown at E3.[56] Regarding the progression system, Marty Stratton thought that it was important to allow players personalization and customization.[54]

id felt the greatest challenge was to compete with other first-person shooters such as Call of Duty and Battlefield, as younger players were less familiar with the older Doom franchise. They also found it difficult to establish a game with its own identity while "being faithful" to other games in the series. The team consulted the game directors at Bethesda Game Studios, who Stratton considered "[had gone] through the same thing when they were working on Fallout 3."[57]

File:Doom 2016 reversible cover.jpeg
This cover is similar to and inspired by the original game's cover art.[58] After being favored by fans, and in response to criticisms of the primary cover, this reversible cover was elected to be the official one. It was used later by the Nintendo Switch port as the default box art[59]

On July 2, 2015, Stratton revealed that the game would not take place on Earth and that, unlike Doom 3, the game was comic and "very juvenile".[40] Director Hugo Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe and that its Hell-themed levels would feature much heavy metal. Doom's world was designed to have personality and be "over the top"; the UAC industrial field was designed to be the massive underbelly of the corporation, the UAC corporate field zone was designed to be much cleaner in terms of splattered goriness than the other zones to prevent repetition. Skulls were used in Hell as iconic elements and the Titan's Realm zone was constructed from dead ancient, colossal demons.[4] At QuakeCon 2015, it was announced that the game would run at 1080p and 60 frames per second on console, as id considered it "the most necessary graphical goal" which could effectively improve gameplay fluidity.[60] According to Martin, the team put little emphasis on story, as they believed that it was not an important feature of the franchise.[61] Instead, they added codex items to let interested players speculate about the story and the identity of the player character.[62]

According to Stratton and Martin, movement is the game's most important pillar. To help keep movement fast, weapon reloading was excluded and levels were designed to discourage players from hiding.[7] On January 25, Stratton confirmed the game's feature of non-linear exploration and stated that combat is the game's focus and that the difficulty of the game was raised with the aim of creating an ultimate first-person shooter.[63] On March 31, 2016, the release date of the Doom beta, a cinematic trailer directed by Joe Kosinski was created to evoke the game's three core pillars: incessant combat, terrifying demons, and powerful guns.[64]

Doom's multiplayer was developed in conjunction with Certain Affinity.[65] SnapMap was developed in conjunction with Escalation Studios and designed to be powerful,[66] to give players the opportunity to create their own content as part of the Doom and id legacies, and target those who have no experience or expertise in traditional modding.[26][67]

Soundtrack 编辑

The Doom soundtrack was composed by Mick Gordon, with additional contributions by Richard Devine. Gordon aimed to treat the game's original soundtrack with "utmost respect" while modernizing it; however, the team at id stipulated in the initial brief that they wanted "no guitars" on the soundtrack, fearing that it would make the game "feel like Bill & Ted"[68] and that heavy metal music itself has become "a bit of a joke".[69] Gordon's initial concept was based around the idea of Argent energy corrupting human-made devices; to mirror this in music, he fed basic waveforms - sine waves and white noise - through a complex array of effects units such as distortion and compression.[69] While this resulted in a unique electronic sound, the game still wasn't "sounding like Doom"; Gordon then gradually started adding more and more guitar elements, which eventually resulted in the desired tone and feel for the game; Gordon used seven- and eight-string guitars to give the music a lower tone, and used a nine-string guitar for the game's main theme, a variation on Bobby Prince's "E1M1" / "At DOOM's Gate" theme;[70] Gordon would eventually admit that using a nine-string was "kinda stupid" in its excess, and that while he eventually sold the guitar to Fredrik Thordendal from Meshuggah, "even he can't find a use for it".[69] The soundtrack contains numerous easter eggs: some songs reference themes or sounds from older Doom games, others contain backmasking ("Jesus loves you"), images of pentagrams and the number 666 embedded into the sound via steganography. Gordon intended these as a joke, and never thought anyone would find them,[69] but it took someone about two weeks, and it was widely covered in the media.[71][72][73]

The soundtrack was widely praised and won the Best Music / Sound Design award at The Game Awards 2016; Gordon, joined by Periphery drummer Matt Halpern and Quake II composer Sascha Dikiciyan (aka Sonic Mayhem), performed a short medley of the soundtracks "Rip and Tear" and "BFG Division" as well as Quake II's "Descent Into Cerberon" live at the awards show.[74] The soundtrack was released in September 2016. It contains 31 tracks from the game, over 2 hours of music.[75]

Release and marketing 编辑

On February 19, 2014, Bethesda revealed that access to a beta version of Doom 4, titled Doom, would be available for those who pre-ordered Wolfenstein: The New Order on any of the supportable platforms.[76] Those players were also eligible for selection to participate in the game's multiplayer-only limited alpha, which ran between December 3 and 6, 2015.[77] The beta began on March 31, 2016, and ended on April 3.[65] It was followed by an open beta, which started on April 15, 2016, and ended on April 17.[78] Doom was released for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, worldwide; an exception was Japan, where it was released on May 19.[79] It is also the first game of the Doom franchise to be released as uncensored in Germany.[80] Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion that had Mikhail Aleshin driving a Doom-styled car at the Indianapolis 500 racing competition.[81]

On February 23, 2016, Doom was made available for Xbox One owners to pre-order; for a limited time, they would also get the two original games, Doom and Doom II, for free. Other bonuses included the Demon Multiplayer Pack, which offered a demon-themed armor set with three skin variations; six metallic paint colors and three id Software logo patterns used for character customization; and six sets of consumable Hack Module perks.[82][83] There is also a Collector's Edition, which was significantly more expensive than the normal edition. It includes a figurine of the Revenant – a demon featured in the game – and a metal case.[84]

id Software replaced Certain Affinity to work on the game's multiplayer for Microsoft Windows after the game's launch and promised to fix its issues and introduced new features such as private matches, custom game settings and an enhanced cheat detection system.[85] At E3 2016 on June 12, Bethesda Softworks announced its division, Bethesda VR, and that it was working on virtual reality support for the newly released Doom, set for release on an unspecified date.[86] Also at E3 2016 on that day, Bethesda Softworks and id Software announced the game's free demo, which was initially going to last for only a week but was extended indefinitely.[87] They also announced new multiplayer downloadable content titled Unto the Evil, whose features include three maps and a new demon called the "Harvester", gun, equipment item, taunts, and armor sets.[88] The DLC was released on August 4, 2016.[89] Patches for Doom were released after the game's release; these patches introduced a new photo mode, classic weapon pose,[90] and support for the Vulkan API.[91] The Vulkan patch is expected to enable playable framerates on older hardware. Subsequent benchmarks show up to 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.[92]

On July 19, 2017, an update was released which unlocked the game's premium multiplayer DLCs to all owners, while also revamping the progression system.[93]

On September 13, 2017, it was announced via Nintendo Direct that Doom would release on Nintendo Switch during the fourth quarter of 2017.[94] The retail Switch version differs from the other console versions in that the multiplayer component is not included in the base product, but is instead offered as a free download, whereas the SnapMap component is not included at all, both changes as a result of cartridge limitations.[95] It was released on November 10, 2017.[96] An update to the Switch version in February 2018 introduced the option to use the motion controls of the Joy-Cons for aiming, similar to other Switch games such as Splatoon 2 and The Legend of Zelda: Breath of the Wild.[97]

Months after Doom was released, Zen Studios developed a virtual pinball adaptation of the game as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[98] and Pinball FX 3,[99] as well as a separate free-to-play app for iOS and Android mobile devices.[100] At E3 2017 Bethesda announced Doom VFR, a virtual reality adaptation of Doom, compatible with the PlayStation VR and HTC Vive headsets.[101] In Doom VFR the player assumes the role of Mars' last survivor who, after being killed, gets his consciousness uploaded into an artificial network, and is tasked with defeating the demons and restoring the facility's operations, having an array of electronic devices and weapons at his disposal.[102] The game was released on December 1, 2017.[103]

Reception 编辑

Pre-release 编辑

Initial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans,[104] and initial reception of the E3 2015 trailer was also positive, despite receiving criticisms by some critics, who considered the game to be too violent.[105] Pete Hines from Bethesda Softworks responded by saying that the game is designed to allow players to apply violence on demons instead of humans. Hines added that, "if you're not into violent, bloody games... Doom's probably not a game for you."[106]

During the open multiplayer beta, IGN writer Nathan Lawrence called the beta disappointing, considering it less of a classic style "arena shooter" and unfavorable compared to other shooters such as Halo.[107] Similarly, the beta was negatively received by players on Steam, with mostly negative reviews at the time when the beta was active.[108] Rock, Paper, Shotgun writer Adam Smith found the beta both to be similar to games such as Quake 3, Unreal Tournament, and the Call of Duty series and not to feel like Doom itself, and criticized the weapon loadout concept.[109] Review copies of the game were held back until release day.[110]

Post-release 编辑

Lua错误 在Module:Video_game_wikidata的第477行:attempt to index upvalue 'entity' (a nil value)

Doom was released to positive reception regarding the fast-paced gameplay, single-player campaign, visuals and soundtrack whereas criticism was predominantly toward the multiplayer mode. Many critics believed that Doom was a successful return to form for the series. Following the wide release, the game received scores of 85/100 for PC and PlayStation 4 and 87/100 for the Xbox One on Metacritic. The Nintendo Switch edition, released in November 2017, was also positively received by professional reviewers, garnering a 79/100 on Metacritic: most reviewers praised the job of the port, also conceding that it's not as well optimized as it was for previous consoles. The final version of the game received very positive reviews from users on Steam.[125] It also received praise from other video game creators, including Cliff Bleszinski[126] and Greg Kasavin, who said that the game answers questions that other modern shooters do not answer.[127]

The game's single-player elements received critical acclaim. Alec Meer of Rock, Paper, Shotgun favorably compared Doom to the 2014 game Wolfenstein: The New Order, also published by Bethesda, but added that Doom's quality surpassed that of Wolfenstein due to its fast pace and solid gunplay.[128] Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements. Brown also drew attention toward the soundtrack, calling it "impactful".[115] Gary Jones in the Daily Express felt that the game had one of the best single-player campaigns made for the PlayStation 4 and Xbox One, successfully combining the traditional gameplay of the series with a very fast pace.[122] Mike Henriquez of Game Revolution favored the visual and artistic design, calling it "top-notch".[114] Sam White in The Daily Telegraph commended id Software for Doom's delivery of performance on all platforms and praised the weapon design for Doom's continuity to introduce new weapons at a perfect speed so that gamers always play with something new and exciting.[124]

Polygon's Arthur Gies remarked positively upon the exploration for collectables and secrets, and their relevance to the new upgrade feature, but he was critical of instances where the game would lock away sections of a level without warning.[120] Zack Furniss of Destructoid was originally skeptical regarding the "glory kills" feature, as were other critics, fearing that they might distract from the fast-paced gameplay. He ultimately considered them to fit well in the flow of gameplay that keeps players in the middle of combat without a slowed pace.[111] Giant Bomb's Brad Shoemaker felt that the glory kills' generating small amounts of health and armor "makes them an essential part of the give-and-take of Doom's super-fast combat; do you dart into the fray for a glory kill to get a little health back, and risk getting mobbed by all the other enemies around?"[117] Conversely, Kyle Orland of Ars Technica felt that the glory kills' briefly taking control away from the player can easily disorient players or misposition them, finding them hard to ignore for players that choose not to use them.[129]

The SnapMap mode was also positively received with Hardcore Gamer's Jordan Helm's noting the possibilities yet simplicity with its use, calling it an "admirable feat".[130] Matt Peckham of Time thought that the mode added further value to the overall package of the game.[131] Matt Bertz of Game Informer commented upon the accessibility but criticized the lack of diverse settings and possible limitations when compared to a traditional community-based mod.[113] James Davenport of PC Gamer compared it to the modification in the original games, which he views as one of the primary reasons why Doom is still a recognizable title. He was disappointed by the lack of mod support, though he nevertheless noted SnapMap for its simple use and variety of ideas already created by players.[119]

The multiplayer mode, however, garnered a mixed reception from critics. IGN's Joab Gilory was less favorable toward the multiplayer, calling the overall game "a tale of two very different shooters", stating that multiplayer did not live up to the standard set by the single-player components and would not satisfy players.[118] Simon Miller of VideoGamer.com found the multiplayer to be only all right.[121] Matt Buchholtz of EGM criticized what he felt was the network's poor handling of latency, and failing to register on-target shots as hits in some instances while not in others.[112] Edwin Evans-Thirlwell of Eurogamer singled out the "Warpath" multiplayer mode as the most interesting of the match type, describing it as "memorable", while he regarded the other multiplayer modes as underdeveloped and underwhelming.[132] Julian Benson from Kotaku wrote that Doom's multiplayer was very similar to other modern games.[133] More positively, however, David Houghton of GamesRadar enjoyed the multiplayer for the fast pace yet quick decision-making needed to succeed, calling it "endlessly playable, smart, brutal fun."[116] Doom was placed 1st in the GamesRadar's list of top FPS games of all time.[134]

Sales 编辑

It was the second best-selling retail game in its week of release in the UK, behind Uncharted 4: A Thief's End.[135] This was reported to be 67% more in its first week than the previous entry, Doom 3.[136] Doom was the second best-selling retail video game in the US in May 2016, also behind Uncharted 4.[137] By the end of May 2016, Doom's sales on the PC reached 500,000 copies.[138] The following month, by late June 2016, the game rose to number one in the UK charts, overtaking Uncharted 4 and the later-released Overwatch,[139] and remained number one for a second week.[140] The game had surpassed 1 million sold copies for PCs in August 2016.[141] By July 2017, the game reached 2 million copies sold on PC.[142][143] In November 2017 Doom was the fourth best-selling Switch game, during its debut week.[144]

Accolades 编辑

Doom was featured in multiple lists by critics and media outlets as one of the best games of 2016, being featured in game of the year lists and articles including Giant Bomb,[145] GameSpot,[146] GamesRadar,[147] The Escapist,[148] The A.V. Club,[149] Rock, Paper, Shotgun,[150] Jim Sterling,[151] VG247,[152] Daily Mirror,[153] and Shacknews.[154]

Year Award Category Result Ref
2015 游戏评论家大奖英语Game Critics Awards 最佳动作游戏 提名 [155]
最佳PC游戏 提名
2016 金摇杆奖 年度游戏 提名 [156]
最佳视觉设计 提名
最佳音效 提名
年度PC游戏 提名
TGA 年度游戏 提名 [157][158]
最佳游戏指导 提名
最佳音乐/音效设计 獲獎
最佳动作游戏 獲獎
2017 互动艺术与科学学会D.I.C.E大奖 原创音乐杰出成就奖 獲獎 [159]
年度动作游戏 提名
游戏开发者选择奖 最佳音效 提名 [160]
最佳设计 提名
最佳技术 提名
SXSW游戏大奖英语SXSW Gameing Awards 年度电子游戏 提名 [161]
最佳游戏玩法 獲獎
最佳动画 提名
最佳视觉成就 提名
最佳谱曲 獲獎
英国电视和电影学院游戏奖 音效成就奖 提名 [162]
音乐奖 提名
国家电子游戏行业研究院大奖 当代艺术指导 獲獎 [163]
3D控制设计 獲獎
控制精度 獲獎
系列游戏设计 獲獎
经典复古游戏 獲獎
系列动作游戏 獲獎

Sequel 编辑

At the Electronic Entertainment Expo 2018 press conference, on June 10, Bethesda Softworks announced a sequel titled Doom Eternal is in the works; gameplay footage was showcased at Quakecon 2018.[164] It is based on idTech 7 and was confirmed to come to the PC, PS4, Xbox One, Nintendo Switch, and Google Stadia.[165][166] It is scheduled to be released in November 2019.[167]

Notes 编辑

  1. ^ Additional work for Nintendo Switch by Panic Button
  2. ^ BattleCry Studios has since taken over Certain Affinity's development duties.[2]

References 编辑

  1. ^ DOOM on Switch runs at 30 FPS, has 9GB multiplayer download. Stevivor. 
  2. ^ Holmes, Mike. BattleCry devs now working with id on Doom multiplayer. www.gamereactor.eu. Gamereactor. [December 19, 2016]. 
  3. ^ Birnbaum, Ian. Hands-on: Doom's coolest new gun is powered by sprinting. PC Gamer. Future plc. July 23, 2015 [October 20, 2016]. 
  4. ^ 4.0 4.1 Wojcik, Wade. The Gruesome Level Design Of Doom. Game Informer. GameStop. January 11, 2016 [June 30, 2016]. 
  5. ^ Birnbaum, Ian. Doom revealed at QuakeCon 2014, and here's what we saw. PC Gamer. July 18, 2014 [July 3, 2015]. 
  6. ^ Saed, Sherif. DOOM can’t afford to let you hang back. VG247. August 6, 2015 [October 21, 2016]. 
  7. ^ 7.0 7.1 Wojcik, Wade. See How id's New Doom Breaks The Modern Shooter Mold. Game Informer. GameStop. January 18, 2016 [July 1, 2016]. 
  8. ^ 8.0 8.1 Houghton, David. Doom is fast, thrilling, authentic, and deeply, hilariously gory. GamesRadar. July 3, 2015 [July 3, 2015]. (原始内容存档于July 7, 2015). 
  9. ^ Bertz, Matt. The Explosive, Modified Arsenal of Doom. Game Informer. GameStop. January 20, 2016 [July 4, 2016]. 
  10. ^ Makuch, Eddie. Doom's Campaign Is About 13 Hours, Dev Says. GameSpot. February 16, 2016 [February 16, 2016]. 
  11. ^ Petty, Jared. Nobody Has Beaten Doom's Hardest Difficulty Level. IGN. April 28, 2016 [April 28, 2016]. 
  12. ^ 12.0 12.1 Moser, Cassidee. Doom: How to Find All 13 Classic Maps. Shacknews. May 30, 2016 [July 4, 2016]. 
  13. ^ Sarkar, Samit. Doom developers explain the campaign's progression system. Polygon. Vox Media. May 11, 2016 [June 28, 2016]. 
  14. ^ Walker, Alex. Surprise, DOOM's Campaign Is Actually Fun. Kotaku. May 18, 2016 [July 25, 2016]. 
  15. ^ Romano, Sal. Doom unveiled, coming spring 2016. Gematsu. June 14, 2015 [June 5, 2016]. 
  16. ^ Matulef, Jeffrey. Doom details its four playable demons. Eurogamer. March 25, 2016 [June 21, 2016]. 
  17. ^ Chalk, Andy. New Doom teaser showcases nine multiplayer maps. PC Gamer. March 17, 2016 [March 17, 2016]. 
  18. ^ Prell, Sam. Doom character customization mixes Call of Duty and a ton of armor. GamesRadar. April 15, 2016 [July 22, 2016]. 
  19. ^ Prescott, Shaun. Doom's Hack Modules will offer temporary multiplayer boosts. PC Gamer. February 22, 2016 [July 22, 2016]. 
  20. ^ Yin-Poole, Wesley. Yes, you can do the Carlton dance in the new Doom. Eurogamer. March 30, 2016 [July 22, 2016]. 
  21. ^ Stratton, Marty. The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends. [July 26, 2017] (英语). 
  22. ^ Sarker, Samit. Doom SnapMap lets users create and share their own gameplay modes. Polygon. June 14, 2015 [July 3, 2015]. 
  23. ^ 23.0 23.1 23.2 Reiner, Andrew. Hands On With Doom's SnapMap. Game Informer. January 29, 2016 [July 25, 2016]. 
  24. ^ Meer, Alec. DOOM SnapMap: A Brilliant & Accessible Modding Tool With Infuriating Restrictions. Rock, Paper, Shotgun. May 20, 2016 [July 25, 2016]. 
  25. ^ Prescott, Shaun. Doom SnapMap toolset showcased in lengthy dev video. PC Gamer. April 26, 2016 [July 25, 2016]. 
  26. ^ 26.0 26.1 Wojcik, Wade. Infinite Doom: Why SnapMap Is id's Secret Weapon. Game Informer. GameStop. January 27, 2016 [July 12, 2016]. 
  27. ^ 27.0 27.1 Takahashi, Dean. The DeanBeat: Doom is a memorable trip back into shooting hell. VentureBeat. May 27, 2016 [June 4, 2016]. 
  28. ^ Berghammer, Billy. QuakeCon 2007: John Carmack Talks Rage, Id Tech 5 And More. Game Informer. August 3, 2007 [August 24, 2007]. (原始内容存档于October 29, 2007). 
  29. ^ Ocampo, Jason. Doom 4 Announced. IGN. Ziff Davis. May 7, 2008 [May 7, 2008]. 
  30. ^ Parrish, Kevin. Are These Really Doom 4 Screenshots?. Tom's Hardware. Purch Group. February 29, 2012 [July 8, 2016]. 
  31. ^ Chalk, Andy. John Carmack Sheds Some Light On Doom 4. The Escapist (Defy Media). August 6, 2008 [July 1, 2010]. 
  32. ^ 32.0 32.1 Kollar, Philip. Next Doom Game Announced. 1UP. IGN. July 31, 2008 [June 20, 2016]. (原始内容存档于July 14, 2012). 
  33. ^ Chan, Norman. QuakeCon 08: Quake Live Will Have No Mod Support; Doom 4 to Run at 60Hz on PC, Locked at 30Hz for Consoles. Maximum PC. July 31, 2008 [November 30, 2010]. (原始内容存档于June 28, 2011). 
  34. ^ John Carmack on Rage. YouTube (CD-Action). July 2009 [October 30, 2010]. 
  35. ^ Thorsen, Tor. E3 2011: John Carmack talks Wii U, PlayStation Vita, and next-gen Rage. GameSpot (CBS Interactive). June 9, 2011 [June 9, 2011]. (原始内容存档于January 28, 2012). 
  36. ^ Thorsen, Tor. Hollenshead Rages about PC gaming, E3 surprises. GameSpot. CBS Interactive. April 10, 2009 [April 10, 2009]. (原始内容存档于November 4, 2012). 
  37. ^ Magrino, Tom. Bethesda publishing Rage. GameSpot. December 15, 2009 [March 1, 2014]. (原始内容存档于December 18, 2009). 
  38. ^ Reilly, Jim. Doom 4 Coming Sooner Than You Think. IGN. Ziff Davis. August 16, 2010 [July 9, 2016]. 
  39. ^ 39.0 39.1 QuakeCon Official. Carmack's Keynote at QuakeCon 2011. YouTube. ZeniMax Media. August 5, 2011 [August 12, 2011]. 
  40. ^ 40.0 40.1 Jenkins, David. Doom id Software interview – ‘They just love blowing up barrels!’. Metro. DMG Media. July 2, 2015 [July 22, 2016]. 
  41. ^ Fingas, Jon. John Carmack leaves id Software to focus on Oculus VR. Engadget. AOL. November 22, 2013. 
  42. ^ 42.0 42.1 Dyer, Mitch. id Software 'Pushing Boundaries,' Focusing Only on Doom 4. IGN. Ziff Davis. August 2, 2013 [August 17, 2013]. 
  43. ^ Schreier, Jason. Five Years And Nothing To Show: How Doom 4 Got Off Track. Kotaku. April 3, 2013 [August 17, 2013]. 
  44. ^ Yin-Poole, Wesley. Doom fans "will be happy" with Doom 4. Eurogamer. Gamer Network. April 19, 2011 [July 14, 2016]. 
  45. ^ Hurley, Leon. Call of DOOM died because it "didnt match the game we thought people wanted". GamesRadar. Future plc. July 28, 2015 [July 22, 2016]. 
  46. ^ 46.0 46.1 Noclip, DOOM Resurrected - To Hell & Back (DOOM Documentary), December 12, 2016 [December 14, 2016] 
  47. ^ Gaston, Martin. Doom 4 still exists: Bethesda unveils Doom beta. GameSpot. February 19, 2014 [July 24, 2015]. 
  48. ^ Crecente, Brian. How Doom lived up to nearly a decade's worth of expectations (update). Polygon. Vox Media. May 23, 2016 [June 23, 2016]. 
  49. ^ Bogos, Steven. Doom Reboot Revealed by Bethesda. The Escapist. Defy Media. June 10, 2014 [June 11, 2016]. 
  50. ^ DOOM official website. id Software. [June 11, 2016]. (原始内容存档于June 11, 2014). 
  51. ^ Wilde, Tyler. Doom was revealed to counter fears of trouble at id Software, public reveal unlikely this year. PC Gamer. Future plc. July 18, 2014 [June 11, 2016]. 
  52. ^ Why id Software is calling it "Doom" and not "Doom 4". VG247. July 18, 2014 [June 12, 2016]. 
  53. ^ Schulenberg, Thomas. Eleven year Crytek engineer veteran joins id Software. Engadget. Games Industry International. July 19, 2014 [June 23, 2016]. 
  54. ^ 54.0 54.1 McElroy, Griffin. Doom's multiplayer mixes modern and retro, but it's still the fastest game in town. Polygon. Vox Media. July 23, 2015 [July 2, 2016]. 
  55. ^ Yin-Poole, Wesley. A (very) brief look at the new Doom. Eurogamer. Gamer Network. May 18, 2015 [May 18, 2015]. 
  56. ^ Pitcher, Jenna. E3 2015: DOOM Release Date Announced. IGN. June 14, 2015 [June 14, 2015]. 
  57. ^ Newhouse, Alex. Doom Devs Talk Challenges of Rebooting the Series. GameSpot. July 24, 2015 [July 27, 2015]. 
  58. ^ Cork, Jeff. [Update] A Winner Has Been Named In Doom Alternate Art Vote. Game Informer. GameStop. March 7, 2016 [July 18, 2016]. 
  59. ^ @DOOM. From Mars, to Hell, to the palm of your hand. DOOM arrives on NintendoSwitch in Holiday 2017! (推文). September 13, 2017 –通过Twitter. 
  60. ^ Newhouse, Alex. Doom Dev: "We Want to Be the Best-Looking Game Out There at 60 FPS and 1080p". GameSpot. July 25, 2015 [July 27, 2015]. 
  61. ^ Makuch, Eddie. Doom Is Totally Rock 'N Roll, Dev Says. GameSpot. January 6, 2016 [January 7, 2016]. 
  62. ^ Takahashi, Dean. How Doom reveals its secrets like a Frank Frazetta painting. VentureBeat. July 2, 2016 [July 25, 2016]. 
  63. ^ Chapman, Anthony. Doom update: Late changes made as non-linear exploration is confirmed. Daily Express. Express Newspapers. January 25, 2016 [July 5, 2016]. 
  64. ^ Makuch, Eddie. Watch Doom Live-Action Trailer From Tron: Legacy Director. GameSpot. CBS Interactive. March 31, 2016 [June 27, 2016]. 
  65. ^ 65.0 65.1 Te, Zorine. Watch New Doom Multiplayer Trailer, Closed Beta Dates Announced For PS4, Xbox One, and PC. GameSpot. CBS Interactive. March 9, 2016 [June 13, 2016]. 
  66. ^ DOOM Escalation Studios. Escalation Studios. [May 14, 2016]. 
  67. ^ Nutt, Christian. Doom's user-gen mode, SnapMap: It's not mods, but here's what it is. Gamasutra. UBM. January 27, 2016 [July 12, 2016]. 
  68. ^ Noclip. DOOM Documentary: Part 3 - Guns, Guitars & Chess on Mars –通过YouTube. 
  69. ^ 69.0 69.1 69.2 69.3 GDC. DOOM: Behind the Music –通过YouTube. 
  70. ^ Gordon, Mick. DOOM: Behind The Music Part 1. YouTube. May 12, 2016 [June 5, 2016]. 
  71. ^ Statt, Nick. Satanic figures are hidden in Doom's soundtrack. The Verge. May 31, 2016. 
  72. ^ There are terrifying, satanic messages hidden in the Doom soundtrack. The Independent. May 31, 2016. 
  73. ^ Grayson, Nathan. Doom's Soundtrack Hides A Satanic Easter Egg. Kotaku. 
  74. ^ Oh, Ashley. performed live at The Game Awards 2016. Polygon. December 2, 2016 [December 27, 2012]. 
  75. ^ Machkovech, Sam. Rip and tear your eardrums with Doom 2016’s soundtrack, finally loosed from the game. Ars Technica. September 28, 2016 [December 27, 2016]. 
  76. ^ Grandstaff, Matt. Wolfenstein: The New Order Out 5/20, Pre-order for Doom Beta Access. PlayStation Blog. Bethesda Softworks. February 19, 2014 [October 20, 2016]. 
  77. ^ Biazzo, Jordan. Bethesda to host limited DOOM multiplayer alpha 'in the coming months'. Gamereactor. July 23, 2015 [July 23, 2015]. 
  78. ^ Fingas, Jon. 'Doom' open beta kicks off April 15th. Engadget. Vox Media. April 6, 2016 [April 7, 2016]. 
  79. ^ Nunneley, Stephany. Doom: here’s the PC requirements and launch times for your region. VG247. May 12, 2016 [July 10, 2016]. 
  80. ^ Frank, Allegra. Doom launching uncut in Germany — a franchise first. Polygon. Vox Media. February 24, 2016 [July 10, 2016]. 
  81. ^ Makuch, Eddie. Doom-Branded Car Will Race at Indy 500. GameSpot. May 12, 2016 [July 22, 2016]. 
  82. ^ Frank, Allegra. Doom pre-orders on Xbox come with original games for free. Polygon. Vox Media. February 23, 2016 [July 11, 2016]. 
  83. ^ Wouk, Kristofer. Get the original Doom and Doom II free by pre-ordering the Xbox One version of Doom. Digital Trends. February 23, 2016 [July 11, 2016]. 
  84. ^ Makuch, Eddie. Doom Release Date, $120 Collector's Edition Announced. GameSpot. February 4, 2016 [July 22, 2016]. 
  85. ^ Makedonski, Brett. Doom's multiplayer is being taken over by id, who promises to fix things. Destructoid. June 10, 2016 [July 22, 2016]. 
  86. ^ Morris, Chris. Doom, Fallout creator dives into virtual reality. CNBC. NBCUniversal. June 13, 2016 [July 17, 2016]. 
  87. ^ Chalk, Andy. Bethesda extends free Doom demo. PC Gamer. June 21, 2016 [July 22, 2016]. 
  88. ^ Romano, Sal. Doom Unto the Evil multiplayer DLC announced. Gematsu. June 12, 2016 [July 18, 2016]. 
  89. ^ Matulef, Jeffery. Surprise! Doom's Unto the Evil DLC is now available. Eurogamer. August 4, 2016 [August 5, 2016]. 
  90. ^ Yin-Poole, Wesley. Watch the new Doom's classic screen-centred weapon pose in action. Eurogamer. July 1, 2016 [July 22, 2016]. 
  91. ^ Smith, Ryan. Doom Vulkan Patch Released. AnandTech. July 11, 2016 [July 13, 2016]. 
  92. ^ Kampman, Jeff. Report: Doom's Vulkan renderer proves a boon for Radeons. The Tech Report. July 13, 2016 [July 13, 2016]. 
  93. ^ Stratton, Marty. The 'Ultimate' DOOM – Update 6.66, All DLC Unlocked, Free Weekends. Bethesda.net. 
  94. ^ Grant, Christopher. Wolfenstein 2: The New Colossus and Doom coming to Nintendo Switch. Polygon. September 13, 2017 [September 14, 2017]. 
  95. ^ Matulef, Jeffery. Doom on Switch won't have SnapMap level editor. Eurogamer. [September 16, 2017]. 
  96. ^ Dayus, Oscar. Doom's Nintendo Switch Release Date Revealed. GameSpot. October 16, 2017 [November 1, 2017]. 
  97. ^ Kuchera, Ben. Doom gets motion controls on the Nintendo Switch. Polygon. February 20, 2018 [September 3, 2018]. 
  98. ^ Coppock, Mark. Now you can play pinball versions of Doom, Fallout, and Elder Scrolls. DigitalTrends. December 6, 2016 [November 24, 2018]. 
  99. ^ Fahey, Mike. Pinball FX 3 Is All About Cross-Platform Competition. Kotaku. August 17, 2017 [August 17, 2017]. 
  100. ^ BarbieBobomb. Bethesda and Zen Studios Team Up for an Epic Pinball Pack. Zen Studios. December 6, 2016 [November 24, 2018]. 
  101. ^ Doom VFR is the series' virtual reality debut. June 11, 2017. 
  102. ^ From Mars to Hell in DOOM VFR. Bethesda.net. 
  103. ^ Skyrim VR, DOOM VFR And Fallout 4 VR Release Dates Confirmed. WCCFTech. August 24, 2017. 
  104. ^ Totilo, Stephen. Big-Time Doom Fans React To Yesterday's Doom Reveal. Kotaku. Gawker Media. July 19, 2014 [June 23, 2016]. 
  105. ^ Griffin, Andrew. Doom launched by Bethesda at E3 2015, swiftly criticised for being too violent. The Independent. June 15, 2015 [July 3, 2015]. 
  106. ^ Kuchera, Ben. Bethesda had the perfect answer for people bothered by Doom's violence: ¯\_(ツ)_/¯. Polygon. June 23, 2015 [July 3, 2015]. 
  107. ^ Lawrence, Nathan. Why Doom's Multiplayer Really Isn't An Arena Shooter. IGN. Ziff Davis. April 13, 2016 [May 8, 2016]. 
  108. ^ Walker, Alex. DOOM Is Now Bethesda's Second Most Hated Game On Steam. Kotaku. Gawker Media. April 18, 2016. 
  109. ^ Smith, Adam. Impressions: Knee Deep In DOOM's Open Beta. Rock, Paper, Shotgun. April 15, 2016 [June 10, 2016]. 
  110. ^ Furniss, Zack. Where is our review for Doom?. Destructoid. May 10, 2016 [May 14, 2016]. 
  111. ^ 111.0 111.1 Furniss, Zack. Doom Review – Rip and Tear. Destructoid. May 17, 2016 [May 17, 2016]. 
  112. ^ 112.0 112.1 Buchholtz, Matt. Doom Review. Electronic Gaming Monthly. May 23, 2016 [May 24, 2016]. 
  113. ^ 113.0 113.1 Bertz, Matt. Doom Review – A Bloody Welcome Rebirth. Game Informer. GameStop. May 17, 2016 [May 17, 2016]. 
  114. ^ 114.0 114.1 Henriquez, Mike. Doom (2016) Review: A nostalgia filled gore-fest of a masterpiece!. Game Revolution. May 20, 2016 [May 20, 2016]. 
  115. ^ 115.0 115.1 Brown, Peter. Doom Review: Our hero who art in hell, cursed be thy name.. GameSpot. CBS Interactive. May 17, 2016 [May 18, 2016]. 
  116. ^ 116.0 116.1 Houghton, David. Doom Review. GamesRadar. Future plc. May 19, 2016 [May 19, 2016]. 
  117. ^ 117.0 117.1 Shoemaker, Brad. Doom Review. Giant Bomb. CBS Interactive. May 21, 2016 [May 22, 2016]. 
  118. ^ 118.0 118.1 Gilory, Joab. Doom Review. IGN. Ziff Davis. May 16, 2016 [May 16, 2016]. 
  119. ^ 119.0 119.1 Davenport, James. DOOM review. PC Gamer. Future plc. May 18, 2016 [May 18, 2016]. 
  120. ^ 120.0 120.1 Gies, Arthur. DOOM review. Polygon. Vox Media. May 18, 2016 [May 19, 2016]. 
  121. ^ 121.0 121.1 Miller, Simon. DOOM review (PS4). VideoGamer.com. Candy Banana. May 16, 2016 [May 16, 2016]. 
  122. ^ 122.0 122.1 Jones, Gary. DOOM Review: The best single-player FPS action on Xbox One and PS4. Daily Express. Express Newspapers. May 21, 2016 [June 8, 2016]. 
  123. ^ Andrews, Stuart. DOOM review: Brutal, badass and so close to the Doom reboot we always wanted. Digital Spy. Hearst Corporation. May 16, 2016 [May 17, 2016]. 
  124. ^ 124.0 124.1 White, Sam. Doom is a fiendishly moreish, impeccably refined shooter - review. The Daily Telegraph. Telegraph Media Group. May 23, 2016 [June 9, 2016]. 
  125. ^ Yin-Poole, Wesley. The new Doom campaign turns around Steam user reviews. Eurogamer. May 18, 2016 [May 18, 2016]. 
  126. ^ Makuch, Eddie. Gears of War Designer Cliff Bleszinski Praises New Doom, But Has One Criticism. GameSpot. May 16, 2016 [May 31, 2016]. 
  127. ^ Jarvis, Matthew. Why is the new Doom so important? It asks the questions other shooters aren't, argues Supergiant dev. Develop. May 26, 2016 [May 31, 2016]. 
  128. ^ Meer, Alec. Wot I Think: DOOM (Singleplayer). Rock, Paper, Shotgun. May 16, 2016 [May 16, 2016]. 
  129. ^ Orland, Kyle. Doom (2016) single-player review: Back to basics. Ars Technica. May 18, 2016 [May 19, 2016]. 
  130. ^ Helm, Jordan. Doom Review (PS4). Hardcore Gamer. May 17, 2016 [May 17, 2016]. 
  131. ^ Peckham, Matt. Review: The New ‘Doom’ Serves Up a Brew of Nostalgia and Carnage. Time. May 17, 2016 [May 17, 2016]. 
  132. ^ Evans-Thirlwell, Edwin. Review: Doom's superb campaign makes up for underwhelming multiplayer in id Software's remarkable comeback.. Eurogamer. May 17, 2016 [May 17, 2016]. 
  133. ^ Benson, Julian. Doom: The Kotaku Review. Kotaku. Gawker Media. May 18, 2016 [May 18, 2016]. 
  134. ^ The 25 best FPS games of all time. GamesRadar+. February 18, 2017 [February 23, 2017]. 
  135. ^ Pearson, Dan. Uncharted beats Doom to UK retail number one. Gameindustry.biz. May 16, 2016 [May 18, 2016]. 
  136. ^ Hussain, Tamoor. Top 10 UK Sales: Uncharted 4 Has Strongest Debut in Series History. GameSpot. May 16, 2016 [May 19, 2016]. 
  137. ^ Miller, Matt. Uncharted 4 Leads Strong Month Of Software Sales In May NPD. Game Informer. June 9, 2016 [June 10, 2016]. 
  138. ^ Perez, Daniel. Doom sales reach over 500k on PC alone. Shacknews. May 31, 2016 [June 4, 2016]. 
  139. ^ Martin, Chris. Charts: Doom shoots down Overwatch. Game Reactor. June 20, 2016 [June 27, 2016]. 
  140. ^ Hussain, Tamoor. Top 10 UK Sales Chart: Doom Remains No.1. GameSpot. June 27, 2016 [June 27, 2016]. 
  141. ^ DOOM Sells 1 Million Copies on Steam. Techdrake. August 11, 2016. 
  142. ^ Doom sells 2 million copies on PC. July 19, 2017 [September 14, 2017]. 
  143. ^ DOOM Surpasses 2 Million Copies Sold on Steam. [September 14, 2017]. 
  144. ^ Sonic Forces on Switch Has Solid UK Launch as DOOM Moves Up the Charts. Nintendo Life. November 13, 2017 [March 5, 2018]. 
  145. ^ Giant Bomb's 2016 Game of the Year Awards: Day Five. Giant Bomb. CBS Interactive. December 30, 2016 [January 1, 2016]. 
  146. ^ GameSpot's Game of the Year 2016 Countdown: 10 - 6. GameSpot. CBS Interactive. December 2016 [December 29, 2016]. 
  147. ^ GamesRadar+'s Game of the Year 2016. GamesRadar. Future Publishing. December 2016 [January 2, 2017]. 
  148. ^ The Escapist's 2016 Game of the Year. The Escapist. Defy Media. January 1, 2017 [January 2, 2017]. 
  149. ^ Our favorite games of 2016, part 1. The A.V. Club. December 21, 2016 [December 29, 2016]. 
  150. ^ RPS 2016 Advent Calendar, Dec 13th: DOOM. Rock, Paper, Shotgun. December 13, 2016 [December 29, 2016]. 
  151. ^ The Jimquisition Game Of The Year Awards 2016. Jimquisition. December 19, 2016 [December 29, 2016]. 
  152. ^ VG247 Games of the Year Awards, part 1: The Obvious Picks We’re Not Even Sorry For. VG247. December 26, 2016 [December 29, 2016]. 
  153. ^ Games of the Year 2016: The best video games this year, from Pokémon GO to DOOM. Daily Mirror. Trinity Mirror. December 31, 2016 [January 2, 2017]. 
  154. ^ Game of the Year 2016 #1: Doom. Shacknews. GamerHub. December 30, 2016 [January 2, 2017]. 
  155. ^ Walker, Austin. 'Best of E3 2015' Game Critics Awards Announced. Giant Bomb. CBS Interactive. July 7, 2015 [June 15, 2016]. 
  156. ^ Loveridge, Sam. Golden Joystick Awards 2016 voting now open to the public. Digital Spy. September 15, 2016 [November 18, 2016]. 
  157. ^ Makuch, Eddie. All the 2016 Game Awards Nominees. GameSpot. November 16, 2016 [November 18, 2016]. 
  158. ^ Stark, Chelsea. The Game Awards: Here’s the full winners list. Polygon. Vox Media. December 1, 2016 [December 1, 2016]. 
  159. ^ Makuch, Eddie; Imms, Jason. Overwatch Wins DICE Game of the Year, Full Nominees List. GameSpot. February 23, 2017 [May 8, 2017]. 
  160. ^ Makuch, Eddie; Imms, Jason. Watch The Game Developers Choice Awards Right Here Tonight. GameSpot. March 1, 2017 [May 8, 2017]. 
  161. ^ Makuch, Eddie. Uncharted 4 Wins Game Of The Year At SXSW Awards. GameSpot. March 19, 2017 [May 8, 2017]. 
  162. ^ Winners List for the British Academy Games Awards in 2017. British Academy of Film and Television Arts. April 6, 2017 [May 8, 2017]. 
  163. ^ NAVGTR Awards (2016). National Academy of Video Game Trade Reviewers. 
  164. ^ Doom Is Getting A Sequel, Doom Eternal. Kotaku. June 10, 2018 [July 3, 2018]. 
  165. ^ Machkovech, Sam. Doom Eternal ushers in idTech 7, bloody new powers. Ars Technica. Condé Nast. [August 11, 2018]. 
  166. ^ Goslin, Austen. Doom Eternal will be playable on Google Stadia. Polygon. Vox Media. March 19, 2019 [June 11, 2019]. 
  167. ^ Tran, Edmond. Doom Eternal Release Date Announced At Bethesda E3 2019 Conference. GameSpot. CBS Interactive. June 10, 2019 [June 11, 2019]. 

External links 编辑

Template:Good article 僅在優良條目中使用!