^ 1.01.11.2Bartle, Richard. Designing Virtual Worlds. New Riders. 2003: 102. ISBN 0-13-101816-7. What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as mobiles30 (mobs for short), and they represent the monsters and non-player characters who inhabit the virtual world. [...] 30From MUD1, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry...
^ 2.02.1Shah, Rawn; Romine, James. Playing MUDs on the Internet. John Wiley & Sons, Inc. 1995: 93–94. ISBN 0-471-11633-5. One of the major types of objects that you will encounter on a Mud is the mobile. A mob (pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. [...] If a mob is not friendly, it is known as an agg or aggressive mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have dumb mobs. A dumb mob will fight you until you kill it or flee from it.
^ 3.03.1Maloni, Kelly; Baker, Derek; Wice, Nathaniel. Net Games. Random House / Michael Wolff & Company, Inc. 1994: 213. ISBN 0-679-75592-6. mob or mobile ..... a monster in the game 含有內容需登入查看的頁面 (link)
^Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura. Yahoo! Wild Web Rides. IDG Books Worldwide Inc. 1996: 140. ISBN 0-7645-7003-X. mob = mobile (This is jargon for a monster or creature.)
^Hecht, Eliah. The compleat WoW abbreviations. WoW Insider. 2007-02-20 [2010-03-25]. （原始内容存档于2009-08-31）. Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed.
^Bartle, Richard. Designing Virtual Worlds. New Riders. 2003: 301. ISBN 0-13-101816-7. One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the system?