User:Danny.umd/My-Duck-2

XDR DRAM is a high performance RAM interface. It is based on Rambus RDRAM, and competes with Synchronous and Double-Data-Rate (DDR) DRAM. XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance memory applications, and high-end GPUs. It eliminates the unusually high latency problems that plagued early forms of RDRAM. Rambus owns the rights to the technology. XDR will be used by Sony in the upcoming PlayStation 3 console.[1]

參數 编辑

性能 编辑

  • 初始的時脈頻率為400MHz、600MHz、800MHz以及1GHz。
  • Octal Data Rate (ODR): Eight bits per clock per lane provides 3.2 Gbit/s at 400MHz.
  • Each chip provides eight or 16 lanes, providing 25.6 or 51.2 Gbit/s (or 3.2 to 6.4 GB/s) at 400MHz.

特點 编辑

  • Bi-directional differential Rambus Signalling Levels (DRSL)
  • Programmable on-chip termination
  • Adaptive impedance matching
  • Eight bank memory architecture
  • Up to four bank-interleaved transactions at full bandwidth
  • Point-to-point data interconnect
  • CSP packaging
  • Dynamic request scheduling
  • Early-read-after-write support for maximum efficiency
  • Zero overhead refresh

用電需求 编辑

  • 1.8 V Vdd
  • Programmable ultra-low-voltage DRSL 200 mV swing
  • Low-power PLL/DLL design
  • Power-down self-refresh support
  • Dynamic data width support with dynamic clock gating
  • Per-pin I/O power-down
  • Sub-page activation support

Ease of system design 编辑

  • Per-bit FlexPhase circuits compensate to a 2.5 ps resolution
  • XDR Interconnect uses minimum pin count

Low latency 编辑

  • 1.25/2.0/2.5/3.33 ns request packets

See also 编辑

External links 编辑