|Bohemia Interactive a.s.|
Marek Španěl (CEO)|
Black Element Software
雷霆救兵发售后，团队计划继续发布更新，并将游戏移植到Xbox平台上，还准备开发续作。原计划准备在九个月内完成， 但是Xbox版的《闪点行动：精英》直到2005年，即首发四年之后方才发布。开发周期之漫长凸显出团队对Xbox平台的生疏。该版本并未获得广泛关注，销量乏善可陈，经济损失惨重。同年，波希米亚与Black Element Software及Altar Games两家工作室成立了独立游戏开发者联盟，旨在为独立游戏开发工作室提供市场支持及与发行商谈判等服务。
工作室随后着手开发续作。 The team decided to reuse some of its assets of Game 2 for ARMA 2, and did not hold unrealistic ambitions for the game. A Xbox 360 version was planned but was later scrapped after the team thought that its power was inferior to that of personal computers. During this period, Codemasters announced Operation Flashpoint: Dragon Rising, a game falling into competition with Bohemia's own ARMA titles, as it was marketed as the true successor to Cold War Crisis. Španěl was not happy with how Dragon Rising is being marketed as a return to the Operation Flashpoint series despite being created without the involvement of Bohemia. The team became anxious, but found relief after viewing gameplay footage Dragon Rising', which they considered to be subpar and "[did] not come even close to what they promised". ARMA 2 was released in mid-2009 to high critical praise and high sales. The development team soon began work on an expansion titled Operation Arrowhead, though Codemasters took legal actions to force Bohemia to change its name due to its similarity with Operation Flashpoint. In early 2010s, the company continued to develop expansions for ARMA 2, and released smaller titles such as Take On Helicopters.
Following the release of Operation Arrowhead, the company started development of a new ARMA game, this time set in the future. Titled Arma Futura, it was developed in conjunction with Bohemia's newly acquired company, Altar Games. In the game, players were intended to fight aliens, and the game's direction once shifting to role-playing. All of these futuristic elements were later scrapped, and were remade into a more realistic setting with the title eventually became ARMA 3. The Greek media reported in 2012 that two Czechs were arrested on the Greek island Lemnos, the setting for ARMA III after being charged with espionage. This was later confirmed to be Martin Pezlar and Ivan Buchta, both of them employees at Bohemia Interactive. The main reason for their charge is that they took photos of military installations, which under Greek law threatened their national security. Charges were refuted, and both of them insisted that they were traveling the island for entertainment only. If convicted, the duo faced a 20-year sentence. This soon became a diplomatic concern, with Czech President Václav Klaus urging the Greek President to solve this issue with "special attention". Bohemia also made efforts by motivating its ARMA communities to petition to pressure Greece for the pair's release. During this period of time, team morale dropped. Carrier Command: Gaea Mission was released by the studio, but according to Španěl, "nobody at the studio really cared" because their friends were stranded in a foreign jail. Regardless, Pezlar and Buchta were held in prison for 129 days until the Greek government allowed them to be released on bail. After this incident, the team decided to renamed ARMA 3' setting from Lemnos to a fictional island called "Altis". Arma III was eventually released in August 2013 to positive critical reviews. Two mobile ARMA games, ARMA Tactics and ARMA Mobile Ops, were released in 2013 and 2016 respectively.
In 2012, Dean Hall, an employee at Bohemia working on ARMA 3, released a massively popular mod for Arma II named DayZ, which includes zombies as the game's main enemies. Its popularity led to a resurgence in ARMA 2's sales, with registered players count being raised from 500,000 to one million. Impressed with the success of DayZ, Bohemia appointed Hall to fully capitalize on it by leading the development of a standalone DayZ video game, which ensured that he would not be limited by the restraints of Arma 2. While the main goal is to transit the mod into an entirely new game, the team also intended to add more content such as base-building and improved crafting. Hall eventually left Bohemia in 2014, and the game remained in early access more than four years after its release in December 2013.
In November 2016, the company announced Bohemia Incubator, a platform for the development of experimental games. According to Bohemia Interactive, the incubator aimed at testing designs and concepts and getting the community involved in game development, as well as being the guidance of Bohemia's other technologies including its Enfusion engine and supporting services. Two titles were announced as part of the incubator. This includes Ylands, a sandbox game, and Argo, a free-to-play shooter without microtransactions released in June 2017.
Bohemia Interactive prides themselves on open communication with players. The company laid out road maps in an effort to offer details on some of their post-release content, such as in the case of ARMA 3 and DayZ. The company also sometimes let players to help out with game design process. It invited players to the Czech studio to help with the design of the first Operation Flashpoint, and released several titles via early access, a way in which early build of a game is released for the community to test and play. Many of Bohemia Interactive games are moddable, a focus since the release of the ARMA: Armed Assault. The company awarded players who create user-generated content with their games in 2009 during the BIS Community Awards and announced a modding competition called "Make Arma Not War", in which modders must create mods that shift ARMATemplate:'s focus from war into anything else. Bohemia Interactive also took a stance against pirating with their DEGRADE technology, which would automatically create technical issues to pirated copies. For instance, in Take On Heliciopters, pirated copies' visuals would be extremely blurry, whereas copies bought legitimately would not suffer from the same issue. The team also bought a T-72 tank in order to express gratitude, stating: "A massive tanks goes out to everyone who has supported the studio and its games throughout the past 16 years".
According to Joris-Jan van ‘t Land, the project lead for ARMA 3, Bohemia Interactive gives their employees a lot of freedom and autonomy. Employees can brainstorm ideas and exchange with each other, and some of these ideas may be implemented as official releases, shown through one of ARMA 3's downloadable contents, Zeus. Bohemia Interactive also had a close relationship with International Committee of the Red Cross, in which they partnered together for a special award named Health Care in Danger Special Award at the Make Arma Not War competition, and Bohemia also promised to follow some of Red Cross' suggestions on how video games should handle war crimes.
Bohemia Interactive specialized in making simulation games with a focus on realism. They had created the military simulation game Operation Flashpoint: Cold War Crisis as their debut game, and followed it with an expansion called Operation Flashpoint: Resistance. While Codemasters developed two Operation Flashpoint sequels, Operation Flashpoint: Dragon Rising and Operation Flashpoint: Red River, the series was put on hiatus when Codemasters announced their plans to refocus on racing games. Meanwhile, Bohemia followed up their first game, Cold War Crisis with a spiritual successor called Arma: Armed Assault, which was followed up by two sequels, Arma 2 and Arma 3, both of which have been critically acclaimed. The developer also had another simulation franchise called Take On, which includes Take On Helicopters, which allows players to play as a helicopter pilot, and Take On Mars, in which players explore Mars. However, both titles are smaller in scope when compared with the ARMA franchise.
|2012||航母指挥官：盖亚行动||Microsoft Windows, Xbox 360|
|2013||Arma Tactics||Microsoft Windows、Shield Portable|
|2016||Arma Mobile Ops||iOS、Android|
|2017||Take On Mars||Microsoft Windows|
|TBA||DayZ (currently in early access)||Microsoft Windows、PlayStation 4、Xbox One|
(currently in early access)
|Microsoft Windows、PlayStation 4、Xbox One|
(currently in early access)
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